One of the designers behind the game, Mark Morris, admitted in a recent interview that Introversion hadn’t really given a lot of thought to the contentious nature of prisons, especially in the US: “I think they have a very different view on incarceration than we do in the UK… We’re not trying to stamp down on our own views of prisons and incarceration, but we want to make an accurate-ish model where you can explore punishment vs. As you complete each rudimentary objective, brief flashbacks of his path to the pen are recalled – polaroid snapshots and comic-book stills capture the moments before his arrest, as the prisoner tells of his motives, malice and regret.” Whilst the gamer designs the space, “ he and a priest sit in one of the cells awaiting the inevitable. Gamers create a prison in their own image, giving the institution the facilities it needs, “from cells and generators to toilets and adequate lighting” with the opportunity to construct “an execution chamber for a waiting inmate, guilty of the murder of his wife and her lover”. the aim is to build an economically-viable business, while meeting the needs of inmates and investors alike.” ‘The Gamer’s Hub’ recently previewed UK Introversion Software’s Prison Architect, on display at the Eurogamer Expo at Earl’s Court, London. It’s a game about building prisons: “In it, you’re handed a prison warden’s truncheon and the responsibility for managing the day-to-day to-and-fro of the goings on within your jail….